Hi All,
does anyone know if a IK solver that can generate an arced joint chain?
I am trying to add a nice arc to a spine but I still need to hit a specific position in space for the end of the joint chain.
This is for a first person character driven by a VR HMD. So the head needs to hit the position of the hmd but I still want a nice arc to the back.
In maya there's the 'spline ik' that could probably do this but I am working inside Unreal 4 and there is no such thing.
But I haven't found any code examples either.
Any ideas anyone?
Cheers
Fred