Dear gamedev.net-community!
I'm looking for the right technology in order to work with animated GIFs.
What language/framework would be good to manage the following things in an effienct way (time-spent wise):
- Only needs to be a console application
- Should be able to create a new animated GIF by using multiple other already existing GIFs
- Should be able to create all frames of a new GIF and also be able to set the ms delay
- Needs to be able to read frame-count and frame-delay of GIFs
- It would be sweet, if this all can be cross-platform; however Windows support is required
I thought about using C# / Mono for this. Are there any good resources to read about this? Tutorials about handling GIFs in this scope?
Are there better languages that are maybe solely made for these kind of things?
Thanks for reading my thread! Looking forward for your replies.