Recommended game engine for newbie wanted to do casual for browser and mobile?

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3 comments, last by kop0113 7 years, 9 months ago

Me and my friend have decided to team up and make games! He's the art man and I am the creator (for lack of a better word). What game engine would you recommend for our purposes? But now that I think about it I also do want to make other games that are not casual and for other platforms, I don't want to limit myself but the topic title was our initial thoughts. Do most people use something different than what would be recommended to us?

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Unity. It can build for mobile and html5/webgl and it is quite user friendly.

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Didn't check Unity recently but I seriously doubt you'd enjoy tens of MBs of webGL port (if it is still so)

Unity is a good choice for mobile but when it comes to browser,

Phaser is popular for 2D whilst three.js/babylon.js is for 3D.

You can use engines like phaser with a wrapper (cocoon etc) at mobile but it is something you should decide based on what you want and scope.

mostates by moson?e | Embrace your burden

Cocos2d-JS can go for both web and mobile native. Use Three.JS for 3D, and wrap it with Cordova + Crosswalk for mobile native. They are all cheap in file size and fully JavaScript based, which means you can use the web APIs with ease.

I think Emscripten (http://emscripten.org) along with the excellent LazyFoo tutorials ( http://lazyfoo.net/SDL_tutorials/) is a really good choice for the web. Purely because there is so many great resources for C++ and SDL whereas I find the docs and tutorials for javascript game libraries a little thin (also a lot of help on forums immediately jump to using JQuery or a large framework which unfortunately isn't ideal for games).
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Mutiny - Open-source C++ Unity re-implementation.
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