Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Nibbles

Quadtrees and translation... issues.

This topic is 6176 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I just spend the last while browsing through some older topics but there are a lot of ''em, and I couldn''t find anything similar so; I was happily moving along quite well with quadtrees for my terrain program using the methods in qland (http://lonerunner.cfxweb.net/) when I tried to translate the camera around to see different parts of the map, and the entire terrain would dissappear. If i look at the middle, and from any angle, it works fine, until I start moving around. If anybody knows of what I''m talking about or is familiar with the qland source, please lend a hand! Thanks, Scott ------------------------------------------------------------ Email Website
"If you try and don''t succeed, destroy all evidence that you tried." ------------------------------------------------------------

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!