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Projective Texturing?

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Theres a box, theres a flat grid. The texture getting projected is doubling.

My Settings are


SamplerState SampleTypeWrap
 AddressU = BORDER;
 AddressV = BORDER;
 AddressW = BORDER;
 BorderColor = float4(0.0f, 0.0f, 0.0f, 0.0f);

    ComparisonFunc = LESS;

I don't know if the code above is wrong.?

Edited by terryeverlast

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You can bet whatever you hold most dear the bug or its solution isn't just in setting a sampler state.


Hint: once you activate your projective shader or pipe state everything you draw will get the texture on it.

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