Theres a box, theres a flat grid. The texture getting projected is doubling.
My Settings are
SamplerState SampleTypeWrap
{
Filter = COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
AddressU = BORDER;
AddressV = BORDER;
AddressW = BORDER;
BorderColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
ComparisonFunc = LESS;
};
I don't know if the code above is wrong.?