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Pascalmp

PickObject and D3D pipeline

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What has to be changed or added to make the ''PickObject'' example work with the D3D pipeline activated (PR_SetD3Dpipeline(1))? Regards, Pascal

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If you use the D3D pipeline you don''t have access to transformed vertices. You''ll need to transform the ray by the inverse of the segment''s transformation matrix to work in local coordinates instead of world.

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