Hi,
I'm trying really hard to figure out some pipeline for using assets that I can buy in various 3D model stores. The problem I face is that usually the most popular formats these models come in are DirectX's .X and .FBX (sometimes .OBJ too, but here I'm talking about animted and rigged models).
So far I decided to use IQM format for my game and it works nice with Blender, as long as I export it directly from Blender itself. So I can import .OBJ files without armatures/animations and export it as IQM without problem (even with animations, if I add them directly in Blender). The problem is when I buy some model from the net, and I get binary .FBX or maybe .X, sometimes separate file for animations - how people deal with this? I have my own engine so I can't really just throw it into it and be happy, I need to load it into Blender, then export as IQM.
How you usually deal with things like this? Importer in my Blender 2.76 doesn't work at all on FBX from the model I bought. I used some 3rd party addon that imports the mesh and armature correctly, but doesn't see animations. I have animations in both, FBX and .X, but Blender won't import .X files too.
There must be some way to convert animations from FBX/X into some intermediate format and then load it into Blender, or just do it directly, but I can't find any ready solution for this, and if there is anything it only works for meshes and not animations :(