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Gykonik

Instance Cloud Reduction

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Hello, currently I'm developing my own game and for that I want to boost the performance. I found this article on the Internet: http://rastergrid.com/blog/2010/06/instance-cloud-reduction-reloaded/

 

Now my question is, how I can do this. Firstly, how do I work with geometry-shaders and secondly can someone explain me, what exactly I have to do to archive an "instance cloud reduction"...

 

If you need any code or information about my program, then feel free to ask and Ill post it here..

 

 

Thank you :)

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