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[D3D12] A doubt about SwapChain::Present and ExecuteCommandLists()

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Hi community.

When you execute command lists in DirectX12, they are sent to GPU command queue but not necessarily executed immediately because command queue could have pending work to do.

If you call to ExecuteCommandLists and right after that you do a SwapChain::Present. Is current frame buffer being to be displayed in the screen immediately or Swap Chain waits until all command lists are executed by the GPU (i.e all geometry was painted in frame buffer)?

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