Jump to content
  • Advertisement
Sign in to follow this  
nbertoa

[D3D12] A doubt about SwapChain::Present and ExecuteCommandLists()

This topic is 750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi community.

When you execute command lists in DirectX12, they are sent to GPU command queue but not necessarily executed immediately because command queue could have pending work to do.

If you call to ExecuteCommandLists and right after that you do a SwapChain::Present. Is current frame buffer being to be displayed in the screen immediately or Swap Chain waits until all command lists are executed by the GPU (i.e all geometry was painted in frame buffer)?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!