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thmfrnk

DX11 DXT Texture compression for DX11

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Hey,

 

I am looking for a way to store my Texture-Pool in a more efficient way. Actually I simply use the Texture2D.ToFile option from SlimDX and save it as a DDS. Unfortunatly it does not give an option to save it as a compressed DDS file, so it ends up in very big files. So what would be the fasted way to store it as compressed DDS files? I am using DX11..

 

THX,

Thomas

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You answered your own question in the thread title: use DXT compression.

 

If SlimDX's ToFile function doesn't support compressing to DXT, do it offline using DirectXTex. Texconv is a tool that can convert/compress uncompressed DDS textures to other compressed formats within the DDS container, or you can use the DirectXTex library directly and write your own tool if you wish.

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