• Advertisement
Sign in to follow this  

how to apply light to big ground

This topic is 665 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

there are some  light(dynamic or static) in the scene,   and assume the scene only has a big ground with many(>1000) small grid.

how to apply light to each small grid ?

 

here's the code:

foreach(grid  in ground) 
{
    shader.updateUniform( lights near the grid);           //

    render(grid);

}

 

Is it right?  lights near each grid are different,  every time I should update the light list in shader,  is it too slowly?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement