Jump to content
  • Advertisement
Sign in to follow this  

how to apply light to big ground

This topic is 896 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

there are some  light(dynamic or static) in the scene,   and assume the scene only has a big ground with many(>1000) small grid.

how to apply light to each small grid ?


here's the code:

foreach(grid  in ground) 
    shader.updateUniform( lights near the grid);           //




Is it right?  lights near each grid are different,  every time I should update the light list in shader,  is it too slowly?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!