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Virtualizer

several textures in lists?

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Hi all, I''ve got a strange problem with lists. when I load geometries from extern textfiles into a new list it can contain more than one texture. list = glGenLists(1); glNewList(...); glBindTexture(..nr1); glBegin(); ... glEnd(); glBindTexture(..nr2); glBegin(); ... glEnd(); glEndList(); for(all_my_tiles){ glCallList(...); } when I run this at home (Elsa eraser) everything is ok, I have all the textures I want. but when I run the same thing on an other computer (matrox G400) everything is covert with the last texture loaded. why are there differences? and how can I make it run everywhere? I can''t call Bindtexture outside, one list might have several! Thank you

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