• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By eldwin11929
      We're looking for a Unity (C#) Programmer for our 2D Project. We're looking for a new lead programmer to continue with an existing project.
       
      Project is an open-world RTS, and is very close to a prototyping (playable) phase. Our existing lead, unfortunately, has no more time for the project, and thus we are in search of a new one who is interested.
       
      Game is purely fantasy based, and we'll be able to give you much more detailed info about the project as we begin to work you into it.
       
      You'll be working with our junior developer, who has been here since the beginning.
       
      Primary skills needed are just being able to work within Unity. But skills within XML are also a plus.
       
      Our list of major goals we'd need you to do is minimal, yet still fairly extensive:
      -Edit our current Pathfinding system to account for a few extra features.
      -Setup our global map system. You’ll be working off an existing random node-map web generator and existing random map generation system and essentially linking the two together. This includes handling random spawns (which has already been semi-setup) unique to each node’s respective map.
      -Further implementation of an existing random spawning algorithm (used to spawn things like enemies randomly across the Map).
      -Making sure to Save and Record all respective aspects of what was mentioned above.
      -Handling our XML database- database is created, but we’ll need to be integrating it. This includes all various things from units to abilities and so forth. Will also need to handle implementing an object’s unique attributes we cannot take care of within XML.
      -Various Content Implementation (to be done once our XML has been integrated).
      -Various Saving and Recording of all respective aspects of the database info mentioned above.
      -Various Performance Enhancements.
      -Potential for various misc things, such as further UI work.
      -Setting up a Menu system.
       
      We have a considerable amount of things done already- however I must warn ahead of time we have quite a bit of unclean code, which may be fairly overwhelming for a new developer on the project.
       
      Let me know your rates per hour, and we'll see if we can work out a good deal between both of us. Royalties are also included.
       
      If interested, send an email to: eldwin11929@yahoo.com
       
      Thanks!
    • By jhocking
      My bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

      Foreword by Jesse Schell, author of The Art of Game Design

      Don't take my word for it being good, look at the sky-high ratings on GoodReads.

      You can order the ebook directly from the publisher's site, or order the book on Amazon to get both the physical book and a coupon to download the ebook!
    • By ThunderTwonk
      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
      I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.
      The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)
       
      As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.
       
      Thanks for your time.
    • By Cahit Karahan

       
      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
      I have just wanted to retouch and share this game, because it has a very important place for me.
       
      DESCRIPTION FROM GOOGLE PLAY STORE

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
      - A demon cage where you can imprison all the demons one by one
      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
      - Countless beasts.
      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

    • By INFRA
      SCAN. DRILL. SURVIVE.   ISOLATED Release in May 1st 2018   https://store.steampowered.com/app/805950/Isolated/   A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home...   GAMEPLAY   Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives.   And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?
  • Advertisement
  • Advertisement
Sign in to follow this  

Unity Yet another 'Best engine' topic

This topic is 657 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys, I'm kinda new here. And I'm looking for good engine for 2D platformer.

Yes, I know that the question about the best engine was asked already one thousand times. But I think that technologies don't stand still, and over time the situation changes - some engines become better, appear new coolengines, etc.

Therefore I want to ask about what engine in your judgement is best for development 2D of platformer now?
It is a little about myself - I work as the programmer fullday for 4 years. I rather well know C#/Java, worked with php, java-script therefore the study of a new language won't make for me special work. In the past, I dealt with GameMaker 8 and Unity, but didn't achieve the end result. In off-duty time I haven't a lot of time to plunge into difficult development. I need the fast tool, otherwise my game will turn into never-ending unfinished construction.

What it is necessary for me from an engine?
0. The free license without critical restrictions of an engine (size/time/functions).
1. It shall be aimed on 2D. Unity wasn't pleasant to me the fact that it is expected generally for 3D. And though in the latests version it was added support of 2d, nevertheless I consider Unity too huge combine for simple 2d games.
2. Simple implementation of basic elements of platformer - movement of the character, a double jump, a wall a jump, one way platforms, moving platforms, etc.
3. The built-in level editor - similar to GameMaker.
4. A possibility of compilation for Windows.

In independent searches I stopped on two options so far - GameMaker and Construct2. Though I am not sure about them. Very attractively for me is libGDX, but it requres a lot of coding and time what I don't have.

 

TL;DR

What nowaday Engine is the best for development of 2D platformer in your opinion and why?

Share this post


Link to post
Share on other sites
Advertisement

I tried to draw my needs in the first post. No, I don't need a multiplatform, only Windows.

The main requirement - the high speed of development (for this purpose the engine shall be aimed on 2D not to fight against excesses of 3D while development,  there shall be available tools for quick implementation of the main mechanics of platformer and that the most important - there shall be a comfortable level editor. Unity doesn't possess any of the listed properties - it's 3D, it's physics based, what is bad for classic platformer, it isn't so easy and quick to implement platformer mechanics and the editor with float coordinates isn't comfortable for 2D).
Yesterday I tested Construct2 and I can tell what despite existence of the built-in behaviours and the comfortable editor, lack of a code per se generally repels me. To write events through a clicks with a mouse is somehow not my bag. Because of it the editor look such... limited.

GameMaker so far is good - good editor, built-in gml language, easy to implement platformer mechanics. But... there may still be something better what I yet do not know about.

 

Writing engine by myself - is too time-consuming and it isn't worth the investment of effort. For me it is just reinventing the wheel, while there are so many completed engines (almost)without bugs.

 

And my main goal - to complete the game. Time-consuming instruments may turn development into a neverending task. But I want to see the result, to play the game I may enjoy.

Edited by Exerion

Share this post


Link to post
Share on other sites

GameMaker so far is good - good editor, built-in gml language, easy to implement platformer mechanics. But... there may still be something better what I yet do not know about.


Given everything else you've said so far, I think GameMaker is the best recommendation for you.

We _could_ debate some of your points/needs, but that's not really worthwhile. GameMaker works, it does what you need, you already seem to like it, so use it and stop worrying if there's maybe something better.

Share this post


Link to post
Share on other sites

I've heard that GameMaker is good for top-down rpg, while Construct2 is good for platformers, this is why I started wondering and searched the web.
As programmer myself I know that any language/tool is capable of creating any Thing, but it's matter of efford, time and convenience.

I studied the XNA when it was still in development. Everything ended sadly, as you must know. Also it's only a framework, the engine has to make yourself.

I've spent a lot of time learning Unity, because I really like it. I've read over 10 books and complete all official video tutorials, tried to make things myself. But I came to realization that Unity is just too huge for my needs. And not so convinient.

 

And what is about debating my points/needs?

Share this post


Link to post
Share on other sites

Exerion, I would have suggested Unity, however they recently increased the yearly cost (just too much for me in example to make a living out of unity only games u.u) so instead I suggest you this unity-like (but opensource) project. i'm planning to make a RPG too (but isometric anyway). Anyway the official tutorials are basically there to show the great (dis)features (like missing a good way to pause mecanim animation) and not to teach you making games, the only way to make games with unity is making one simple and improve along the way, I never read books nor used the tutorials (though I have already made games with other frameworks like irrlicht) and I think you don't need them at all. Do something, when you find you are stuck search on Google or ask for help and you'll get to next step.

Unity itself is not bad, and the only downside for a simple 2D game is the package size (10MB even with no game at all), but they increased the price once, they would probably do that again, what is bad with current pricing is that small indie teams will have hard life because if they touch 100.000 revenue  exactly they start spending a lot of license, while if you are alone or on a big company this is not a problem, this is a problem for poeple that actually spreaded the unity word (so the small indie teams)

here it is, Godot engine:

 

https://godotengine.org/


 

Edited by DemonDar

Share this post


Link to post
Share on other sites

Hi

in addition to DemonDar suggestion, I  suggest you these two:

-Monogame (if you like xna and it's workflow)

-wave engine( free, lightweight, entity-component based).

Edited by danialabdl

Share this post


Link to post
Share on other sites

Exerion, I would have suggested Unity, however they recently increased the yearly cost (just too much for me in example to make a living out of unity only games u.u) so instead I suggest you this unity-like (but opensource) project. i'm planning to make a RPG too (but isometric anyway). Anyway the official tutorials are basically there to show the great (dis)features (like missing a good way to pause mecanim animation) and not to teach you making games, the only way to make games with unity is making one simple and improve along the way, I never read books nor used the tutorials (though I have already made games with other frameworks like irrlicht) and I think you don't need them at all. Do something, when you find you are stuck search on Google or ask for help and you'll get to next step.

Unity itself is not bad, and the only downside for a simple 2D game is the package size (10MB even with no game at all), but they increased the price once, they would probably do that again, what is bad with current pricing is that small indie teams will have hard life because if they touch 100.000 revenue  exactly they start spending a lot of license, while if you are alone or on a big company this is not a problem, this is a problem for poeple that actually spreaded the unity word (so the small indie teams)

here it is, Godot engine:

 

https://godotengine.org/


 

I have dabbled with Godot engine but I must say if you can afford it, Unity is far better and has much better support and updates which is why the price has gone up I guess.

Share this post


Link to post
Share on other sites

I've been dabbling with Urho3D myself for the past few months and I can recommend it. The name implies 3D but it is just as suitable for 2D games. It comes with a plethora of 2D features (Box2D physics, collision, 2D animated sprites, particles, etc. see here) as well as other normal features (sound, input, serialization, network synchronization, pathfinding, etc.)

 

The code feels very modern and once you get into it it's intuitive to use. Of course, you don't have to even program in C++ if you don't want to, all of the engine's functionality is exposed through AngelScript (which feels similar to Java). It ships with a 3D editor, but I've seen people create 2D levels using it.

 

I think two of the coolest features of Urho3D are 1) it automatically reloads your scripts when you edit them. You don't even have to restart your game, the changes you make are immediate. This is really cool for rapid prototyping. 2) Everything is self contained. Distributing your game is a matter of zipping the "bin" folder, you don't have to screw around with dependencies and other crap alike.

 

I will note that Urho3D's API documentation is lacking and unhelpful. The wiki is a little better. Studying the samples that come with it help a lot. In my experience, if you have a problem, you will get an answer on the official forums within a day.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement