Hey everyone,
I want to create a sky dome with a dynamically generated cloud texture. Creating a planar cloud structure and mapping it correctly on a sphere isn't the problem but the real issue is that my clouds are pointing vertically to the horizon. I miss the effect that clouds are getting smaller in the distance (in case of a sky dome this means nearer to the horizon). I tried to flatten the dome so it's no sphere anymore and it looked a bit better but this is still no satisfying solution.
So I think I have to change my texture in some way but I dont know how. Any ideas? My current cloud texture is generated with fractal brownian motion.
Thanks in advance!