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Procedural star shader

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I've gotten pretty far with earth rendering as in the attached picture. I'm looking into rendering stars. I really like how the stars are rendered in elite dangerous but I have no clue how to start working towards this. Has anyone worked on something similar that can give me some pointers on where to start?

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By stars, what do you mean?

 

If you mean the star in the local star system. then you should look at things like this https://www.shadertoy.com/view/4dXGR4

 

If you mean background stars, that's a whole different subject.

 

Start with a nice sky dome and then think about adding some of the nearest stars as animated sprites.

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