Not a while back, I purchased Frank Luna's Introduction to 3D Game Programming with DirectX 11. Today, I decided to start reading it to get into 3D programming, and I encountered the deprecated effects library problem (or at least, I'm guessing it's that). The first few pages are about setting up a demo project, and when I finally followed all the steps and built the program, I was met with 9 build errors, 7 of them being from the Effects11.lib file (that I got from the book's disk containing the source code). Below is a screenshot of the error log. I would love it if someone points me in the right direction as to how to set up the environment so I can run all the following projects without the effects library causing trouble.
Extra Info:
- I have the June 2010 SDK all set up
- I use Visual Studio 2013