Jump to content
  • Advertisement
Sign in to follow this  

Incorrect context reference handling in scripthelper addon

This topic is 877 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The scripthelper addon function ExecuteString doesn't handle context reference counting properly if Prepare returns an error code.

Instead of returning contexts retrieved using asIScriptEngine::RequestContext, it calls release:

// If no context was provided, request a new one from the engine
asIScriptContext *execCtx = ctx ? ctx : engine->RequestContext();
r = execCtx->Prepare(func);
if( r < 0 )
	if( !ctx ) execCtx->Release();
	return r;

Normal execution will handle this correctly:

if( !ctx ) engine->ReturnContext(execCtx);

it should use the latter method in both cases.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!