Dirty Rectangles using Dx8, is it a good thing?
Could anybody pls explain me a good way to code a dirty rectangles engine using dx8?, this thing hurts :/. Thnx in advance.
Unless you are doing some 2D projections and you know where the area is that will change, it is hopeless to use dirty rects since you cannot be sure which parts are affected by the polygons that have been transformed.
Kind regards,
Metron
Kind regards,
Metron
DX8 does not like any assumptions on the content of the screen buffer. In fact you need to specify flags to preserve it if you want to. Also, you may have problems with double and triple buffering.
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