Dirty Rectangles using Dx8, is it a good thing?

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2 comments, last by HexDump 22 years, 4 months ago
Could anybody pls explain me a good way to code a dirty rectangles engine using dx8?, this thing hurts :/. Thnx in advance.
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if you tell me what dirty rectangles are, I might be able to help you
Unless you are doing some 2D projections and you know where the area is that will change, it is hopeless to use dirty rects since you cannot be sure which parts are affected by the polygons that have been transformed.

Kind regards,
Metron
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DX8 does not like any assumptions on the content of the screen buffer. In fact you need to specify flags to preserve it if you want to. Also, you may have problems with double and triple buffering.

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