• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Akshat Malik

Roadmap to go from beginner to professional in Unreal Engine 4

5 posts in this topic

Hello everyone,

I began working on UE4 a couple of weeks back. And I have to say I am loving it. But I also feel at times that the amount of tutorials online sometimes overwhelm me.
So I decided to come up with the road map on how to proceed further. I woukd be happy if someone could recommend their own or suggest and add something to mine. And know I'll be working alone for an indefinete period of time because finding people to collaborate over here is really tough, near impossible. So I'll have to learn a bit of everything too.
I would like to work with a team or some individual or a larger team. I do not plan on being an idie dev, but wouldn't mind it if I have to be.

So to begin with.
1. Get the bare basics down. Moving around in the window. How to make foilage, landscape and meshes.

2. As I know I would feel impatient and would want to get on with making games, basic ones. So I thought lets get the basic games listed in UE4 tutorials down.

3. I didn't want to leave the basics totally, I'll then do the entire basics from Virtuos Learning Hub beginners playlist. Get the general idea of things.

4. Then get down to a bit more complex things, using Shooter Tutorials get the game up and running. Its a big project and will take time.

5. Then I will start to get into the depth of the other systems in UE4. Materials, UI, AI, physics, optimization and everything pretty. Using the the documentation and if something needed tk supplement it.

6. Now is when I start to lose my way. Either start making a game of my own using the free assets in the store, which no doubt is great. Or learn the 3D Asset Production Pipeline and get my own models and assets. But I believe I would have to learn a bit of the production pipeline, but the point being that is that a good time to start?

7. I love AI and gameplay. So I think now will be the time to get down and make some complex AI and nice gameplay elements. But shoukd I just make them as standalone project or incorporate into a game?

8. Depending on how 7th play out this will work. I would now want to make a full fledged game and incorporate everything that I have learned and use it.

9. Now I should iterate and keep on getting some more games out. Try to find some people to work along now!

10. Well I guess this is too much in the future to decide what will happen then.

So I believe this could be my way of how to get started and learn things and perfect my skills. I would be happy if someone could give their opinion. Also some references/tutorials on how get those would also be nice.

Thanks for reading the entire post

Share this post

Link to post
Share on other sites

Roadmap to professional


1) Start a new project that you will be able to do, be realistic

2) Write/create to the best of your ability and push that as far as you can.

3) Look at what you created, what mistakes were made and what could have been done better and learn from that.

3) Repeat


Some other tips that sit along that process


- While this is going on, be a knowledge sponge.

- If code is wrong do not be afraid to gut it out and replace it with a better solution

- Use source control, source control is your best friend when it comes to code!!!



Edited by WozNZ

Share this post

Link to post
Share on other sites
If you're going to try and create the standard "first game" of pong or breakout, don't use ue4 for it.

Ue4 is a great engine but is pretty 3D centric. You can use paper2d to develop 2D games in UE4 but it's like paying van gough a million dollars to draw a matchstick man. It's overkill and you'll learn lots you don't need to learn at the start.

That said, learning ue4 properly will stand you in good stead and there really isn't any need to go through all the "first code pong" steps if you are starting out with a complex engine.

Good luck!

Share this post

Link to post
Share on other sites

I'm at the same point you are: just getting started. I've gone through two videos for Unity 3D and I'll likely also get UE4 on one of my days off this week, and while I have yet to make any games, I'll have to agree with the others who have posted here.  Nothing reinforces learning quite like putting it to work.  I've seen this put to work in the C++ class I've taken and found it to be more helpful than reading the book.


And feel free to PM me if you ever want to collaborate on something while we are both learning how to use these systems. :)


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0