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[Qa Lead, Pr Managers, Promotional Artist+More] Wanted For Scifi Rts Summer Alpha

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This is an adaptation of our Standard AD to forum structure due to the recent restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see.



  Team Structure
  15+ members:
-Myself: Project Coordinator/ producer, PR Lead, and Lead Writer
-Creative director
-Lead Audio composer
-Lead Coder

-Lead Animator

-1 more PR manager
-2 more 3D Artists
-2 more texture artists
-2 more Animators
-3 more writers
-1 more Audio SFX Artist

Talent Needed
  In order of demand: (Specific break downs)

-QA Lead:


-PR managers

-XML scripters/ Programmers:

Concept artist:




-HR manager:
-Texture artist:

  Contact Method
(Include: age, time zone, education/ experience, links to portfolio/ samples of work)

Skype: Eric Chou(Jist)

  Previous Work by Team

Project Info

Team name
  Secret Reality
  Project Name
  Tiberium Secrets
  Target Aim
  RTS communities
  Compensation Plan
  Since this is classed as a modification, no direct monetary compensation is possible.

(Donations setup upon stable Alpha)


  Command & Conquer 3: Tiberium wars - Sage Engine (XML code)


  Additional Info
  -US Time zones bonus

-Microphone Required

-Use of Skype, Google Drive, Trello, Assembla

-English verbal & written fluency

-10- 15 hours a week minimum commitment
(may vary depending on role & production schedule)







We're working on a project for Command & Conquer Tiberium Wars, witch placed #121 for mod of the year 2015, we also typically place top 10 during each update. (potential pool of 25K+ projects)


As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation, connections and accomplishments go above and beyond conventional modding.


We consist of both hobbyists and individuals striving to get into the games and entertainment industries, which has resulted in us networking with several of the original developers and executives who've been involved in the original franchise, as well as others in the Industry.


We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond.
The Alpha will contain the ASI faction, and is currently scheduled for this summer. after witch we will follow our standard dev cycle, and rotate to the Colony faction.


(Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus.)


Due to the flexibility built into our GDD, we allow & encourage varied interpretations of our themes.
Project overview
Tiberium Secrets is a partial conversion mod set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity.


Vanilla tweaks/changes and content for the original factions will only be produced/released after the new factions are completed, despite any of our documentation, concepts, and lore that we may refer to or show as possible examples of.


Mission statement
This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA).


Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3.


New factions
Artificial Systematic Intelligence (ASI)
The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind.


Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence.






The Colony
The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology.


Furthermore, they will portray the horror of nature.


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The Dream Army (D51)
The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of a alien vessel).


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Thank you for your time & consideration,

(Project Coordinator/ Producer, PR Lead, and Lead writer)

Edited by GeneralJist

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