Texture Layers

Started by
0 comments, last by shalom 22 years, 5 months ago
How many texture layers can I expect end-user video cards to support?
In my thunking device, what happens to the inherited pointer to the original base class when I override the function & how do I access it in my inline assembly code, assuming that we are referencing the higher byte of the 16-bit variable?
Advertisement
You can expect, from most modern video cards, to have a maximum of 3 texture layers. That means, for example, one main texture, one reflection map, and one other texture map. But try not to go over 2 layers.

This topic is closed to new replies.

Advertisement