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Directxmath Production Level Samples

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For the last 8 months I've been working on D3D11 graphic engine: buffers, textures, RTs, SRVs, ..., and other rendering stuff.

 

I found very good source of examples from MJP, that is much-much better that tutorials (online or books).

 

Right now I need to start working mostly on physics/math part of a game.

I would like to find production-style samples of object manipulation, ...

 

In my opinion, starting from great samples is much-much better that from arbitrary.

 

I am looking for a samples which are:

1. Use DirectXMath underneath (my engine targets Win10 x64, Desktop only)

2. CPU-efficient.

3. Have good C++ design.

 

Can anyone suggest some link to such sample(s)?

 

Thanks in advance.

Edited by Happy SDE

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Object manipulation such as what?

Yes, hierarchies of objects, culling, collisions, ...

Common stuff that is used in game dev :)

Maybe it is just a simple sample of some game, but! with great design and great performance practices.

Edited by Happy SDE

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