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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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GeneralJist

Discord Vs. Team Speak For Closed Qa Testing?

2 posts in this topic

Hello,

So I'm the most familiar withTS3, recently was told about the usability of Discord.

 

On one hand, I do like discord's simplicity and ease of acess

 

On the Other hand,I know for sure TS can do what I need.

 

What yall think?

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TS3 runs on your own (or rented) PC's, so it can be extremely reliable.

Discord is free, but on someone else's cloud servers :D
(but it's a different kind of app than just a voice server -- having an instant messenger and persistent chat rooms, ability to post images from your clipboard, etc...)

If you already have a TS server you may as well use it, otherwise discord is amazing for a free service, and useful if you want persistent text/image conversations.

Edited by Hodgman
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I've been on several teams which use TeamSpeak and/or Skype. TeamSpeak can be embedded into a website so you can easily see on the webpage who is connected (present), if the site supports it. Once it's configured, TeamSpeak is very easy to start and use. You can have it start on the Desktop when you sign into your user account (a startup program).  There is also email support / instant notification if someone sends you a message while they are on TeamSpeak looking for you. There are some plugins, too. TS can file share and have different levels of security for users which is assigned by the administrator. Overall - in my opinion - I find TS to have more features and it is more reliable. I never have connection problems with TS but sometimes there are with Skype. With TS, there is very little demand on the CPU, so you can have video / game content running with no interference. If you chose the correct audio codec, then that CPU demand is extremely low.  I know almost nothing about Discord. Nobody that I know uses it.

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