Jump to content
  • Advertisement
Sign in to follow this  

Cocos2D-X Vs. Oxygine?

This topic is 874 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How does the C++ cross-platform 2D game framework Oxygine compare to Cocos2d-x in terms of features, maturity, and generally quaility?
The last time a I wrote a game — maybe 3 or 4 years ago — for what I wanted (C++, free, Win32/iOS support, sprite placement with subpixel accuracy, and builtin support for the notion of a "sprite node tree") cocos2d-x was the only game in town. I just did the obligatory Google search and this Oxygine seems to be a newer option… Is it any good?
Edited by jwezorek

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!