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Cocos2D-X Vs. Oxygine?

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How does the C++ cross-platform 2D game framework Oxygine compare to Cocos2d-x in terms of features, maturity, and generally quaility?
The last time a I wrote a game — maybe 3 or 4 years ago — for what I wanted (C++, free, Win32/iOS support, sprite placement with subpixel accuracy, and builtin support for the notion of a "sprite node tree") cocos2d-x was the only game in town. I just did the obligatory Google search and this Oxygine seems to be a newer option… Is it any good?
Edited by jwezorek

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