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Kitasia

Whats next

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I''m all set I have 3ds Max,Visual 6.0 C++ and Adobe photoshop.As well as some other things.How do I start putting all of this together?I also don''t know anything about visual C++ and especially making games with it.

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Then I guess the first thing you''ve got to do is to pick up a C/C++ programming manual.

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Step 1. Pay your 7000$ bill
Step 2. Buy lots of books on programmation
Step 3. Buy lots of books on computer art, 2d 3d
Step 4. Learn stuff, will take about 1 to 2 years
Step 5. Put all of your knowledge together.
Step 6. ?
Step 7. Profit!

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Guest Anonymous Poster
After that, you typically:
1. Read the manual
2. Write a "Hello, world" app
3. Write a "99 bottles of beer" app
4. Write a Tetris/PacMan/Space Invaders clone (with GDI)
5. Pick up a DX manual
6. Read the DX manual
7. Rewrite your Tetris/PacMan/Space Invaders clone (with DX)
8. Start using your imagination...

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Ok Thanks but what I''m trying to say is how do I use all the programs together do I really have all the stuff I need.Will Visual C++ use models I make?Can I use Adobe Photoshop with 3ds Max ect?

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Let me guess, you didn''t BUY any of that software, did you? Because it doesn''t look like you know how to use any of it. Learning c/c++ takes a long time. Learning photoshop (or mastering it at least) takes a long time. Learning 3d modeling (Max or otherwise) takes a long time. You are getting way ahead of yourself if you think you can just start using these programs to make a game. I suggest you forget about photoshop and 3dstudio and learn the basics of programming. It takes a lot more than a few expensive programs to make a game.

First you need to learn C++. You start with the basics like variables and flow control, move on to object oriented programming, inheritance polymorphism, etc, and on to the STL. After you have a FIRM and fluent understanding of C++ you will learn Windows programming and the Windows API, event based programming, creating and managing windows, etc. After you have at least a firm grasp of creating a window and responding to messages, you will learn direct X or OpenGL. This assumes of course that you already have the requiste 3d math foundations (vector and matrix math: linear algebra). After all of this, you will be able to write the code to load and display a .X file created and exported from 3dstudio and textured with a texture from photoshop. Then you can move on to learning how to program a game.

Its a lot of work. Its a lot of time. Start at the beginning and work your way up one step at a time. Programming is something you must learn by DOING. There is no substitute. Books and tutorials will aid you along the way, but there is no other way to really learn other than by putting in many long hours of coding.

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Well, this kind of question should be asked before buying the tools (you bought them, right ?)...

With Photoshop, you can save images in various formats.

3DS Max will let you create meshes. It should also let you visualize textures saved in common formats.

Now comes the visual studio part... Visual Studio will not do your job for you : it is up to you to read the images, load the meshes and display them.

Or you can start looking for game engine that does all that for you.

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A game engine will just save you some grief when it comes to loading meshes & textures, and the like. You don''t necessarily need one.

As everyone else said, you''ll still have to learn C++, and that won''t happen in one day.

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