I searched many places on the Internet and I have problem finding information on rendering not exactly Pseudo 3D but, a View such as the game Bards Tale or Eye of the Beholder. To start, I would like to keep it simple and do something like Bard's Tale.
So I am looking for information on how to organize a view. so a player can move forward, backward and turn left and right. The screen would need to update with a set of graphics that would composite a view. It sounds simple, but organizing it is a little difficult if I want it to look good. The stuff I found on the Internet is very hard to follow and not clearly written.
How do I know how many images I need. How do I know how much depth I need and etc. An organized explanation would help. I am familiar with C/C++, but I can follow other code examples.
Can someone help me or point me in the right direction?