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Shadows Rendering In Wrong Faces.

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Hello everyone.


I'm making a mod for the PC port game called Ys Memories of Celceta.


The game was developed for PS Vita and the PC port was a bit lacking, removing a lot of graphics effects,including shadow rendering.


Thing is,the PC version still makes renders to texture as if it was creating a shadow map, and I tried to take advantage of that after some nasty ASM hacking and function hooking.


I'm having a lot issues with shadow acne on certain objects, but what really bothers me is this issue:




Shadows seem to be rendering fine (or sort of,I'm having lots of trouble trying to find the bias sweet spot) on the floor, but it's also rendered where I marked.



Any ideas on how to prevent this?









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