Advertisement Jump to content
Sign in to follow this  

Shadows Rendering In Wrong Faces.

This topic is 892 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone.


I'm making a mod for the PC port game called Ys Memories of Celceta.


The game was developed for PS Vita and the PC port was a bit lacking, removing a lot of graphics effects,including shadow rendering.


Thing is,the PC version still makes renders to texture as if it was creating a shadow map, and I tried to take advantage of that after some nasty ASM hacking and function hooking.


I'm having a lot issues with shadow acne on certain objects, but what really bothers me is this issue:




Shadows seem to be rendering fine (or sort of,I'm having lots of trouble trying to find the bias sweet spot) on the floor, but it's also rendered where I marked.



Any ideas on how to prevent this?









Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!