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Shadows Rendering In Wrong Faces.

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Hello everyone.

 

I'm making a mod for the PC port game called Ys Memories of Celceta.

 

The game was developed for PS Vita and the PC port was a bit lacking, removing a lot of graphics effects,including shadow rendering.

 

Thing is,the PC version still makes renders to texture as if it was creating a shadow map, and I tried to take advantage of that after some nasty ASM hacking and function hooking.

 

I'm having a lot issues with shadow acne on certain objects, but what really bothers me is this issue:

 

[attachment=32827:wrongshadow.JPG]

 

Shadows seem to be rendering fine (or sort of,I'm having lots of trouble trying to find the bias sweet spot) on the floor, but it's also rendered where I marked.

 

 

Any ideas on how to prevent this?

 

Thanks.

 

 

 

 

 

 

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