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Programmer Wanted For Dark Rpg [Rev-Share]

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Hey there fellow roamer,

My name's Andrew Austin, an aspiring artist/designer from Transylvania,

and i'm starting an independent team/company called Beyond Studios,

with the first game, an RPG title, the first chapter of a saga, that will be part of a 
universe of mystery and adventure, with dark themes, and inspired by old school gems 
like Gothic, Arx Fatalis, Diablo etc.

The basic factor behind my motivation for this bold plan , is that, after playing for 
many years and experiencing the industry as a consumer, I've have come to the belief 
that there can be better games out there, in almost every way, and while there are great 
companies out there that create epic games, i'm determined to try and see if this belief 
is true and if this vision i have is right.

I've been working on this game for a while, so far there is:

-3 out of 4 areas done (~75% of level design)

-All the humanoid characters, their clothes and some weapons modeled , textured and rigged.

-A pack of 1500 human animations compatible with all the humanoid characters.

-One of the creatures finished, rigged, with animations.

-All the UI is fully designed, 50% of the graphics are finished, 50% are placeholders that can still be implemented.

-Destructibles, Physics, Water Packs (Unreal Marketplace)

-Extensive 120 page GDD.


For the skeptics: Yes these are all true. You will see all the screenshots you need if you're interested in the project. 
No they are not in the engine yet. Soon I will start working on that also.

I have over 3 years of experience in Maya and 7 years in Photoshop.


The mechanics of the game are similar to Gothic/Skyrim. 3D first/third person rpg.The size will be a little bigger than a Skyrim dungeon or 2.


Core ideas include:

-Advanced interesting puzzles. Exploration and thinking will be rewarded plenty. (in 
response to skyrim's 3year old , repetitive puzzles, jesus christ!)
-Complex strong story involved around characters and grand epic events. 
-An advanced, hybrid combat system that takes elements from rpg’s, as well as more 
complex concepts from adventure and fighting games, trying to create a new, perfected 
system that is fun, addictive, and unique. (think of mount&blade meets prince of persia)
-Atmosphere is also a key element, and it’s attempted at through all the different 
channels simultaneously, such as, the level design, the sound, the graphical user 
interface, even the world arrangement of the loot.
-It’s a game that takes itself maybe a little too seriously, and it’s aimed at the more 
mature, rich depth and atmosphere seeking players that like a challenge and are not 
easily impressed with dumbed down, empty commercial titles, that so often disappoint, 
even more so when it’s a beloved franchise. 
-As a philosophy, i really believe in making really good quality games, not just 
commercially, but to give the players an experience like never before, just like i 
received as well. It's hard to explain but there are places, themes, and worlds that 
come to my mind when i play some of my favourite games, and i need to bring those to 

How is the game going to stand out?

-Secrets. A ton of secret areas, hidden rooms, riddles and mysteries. Since most new games i've played just don't focus on this enough, I decided to give this thing justice.

-Style. A dark, gothic, fantasy style, that is the exact opposite of the wowish, toonish goofy style that most casuals and peasants , and the majority of the population seems to love these days. I will fight to no ends to give that justice.

-Complexity. Every piece of the level is carefully handcrafted, designed to fit with the rest of the layout , every item is designed to fit as a piece of the puzzle, and to add to the game-play in a unique way, everything is deeper than meets the eye. Every system has a lot of parameters to play with, thus all of these create the beginning of a rich grand world waiting to be explored.

-The combat system.

This is what I stand for. I'm looking for a programmer that actually shares these ideals and start making history.

This sounds like a dream come true, but I know that to actually achieve all this, there has to be a gut-wrenching amount of hard work behind it. No, really. An upsetting amount of it. A crazy amount of hard work. But it's worth it. Anything of great value requires sacrifice.


At this point, I am looking for a talented programmer that shares my vision, to join 
forces and become part of this thing and work passionately towards completing this first 
title, kickstarting it and then gather more people to create and expand the universe 
with more titles.


I have previously worked with a skilled programmer in unity but we parted ways , and 
this is an opportunity to switch to Unreal, and continue working on the 

Here you can see an ingame location, and some UI early concept, like inventory system, 
they will later be replaced with refined sprites . Getting an idea of the style:



Another important thing would be the talent(skill) system, featuring a 3D sphere where 
skills are like stars in space, and you move around within them, this is a 2D 
representation of what it should look like:


One of the characters:


Item rarities:



Of course this first game won't be the size of skyrim, the idea is to bring a certain

vision to life in a demo/ish 2-6 hour first chapter, a few quests, a beginning to a story 
that will continue in next installments after testing this vision to the public and if 
it's successful.

I am also doing a comic book chapter which serves as a prequel to the game's story,

and we can use it in promoting and on kickstarter as a reward.

I don't really care about previous experience as long as you can (or will in a few 
months by learning) code the necessary systems.
I'm very serious about this project, and plan to start something big, and especially in 
these times i believe there is potential for great things to happen, with enough 
willpower and passion.

Especially since recently I've somehow acquired an extensive pack of character animations

for the already rigged characters,which will save an enormous amount of time.

So if you feel my vision and want to know more, and think you can bring this project to 
life, then contact me for more information at:

Skype: andyblahblah1
Email: andy.austin.johanse@gmail.com

or PM

I am also looking for a sound designer. Will look more into that after finding a programmer.

Also if you're just generally interested in the project I'm also open to that, to 
connect and for future collaboration with other artists or any field of game design. As 
i said, in the future i want to expand the team and gather talented individuals and 
become a great team to make RPG's happy.gif.

This is just the beginning.

Edited by wndrr.

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Still looking for an Unreal Programmer. Ideally reasonable experience with Unreal.

Newest artwork:

A ton of stuff just waiting to be implemented.

Edited by wndrr.

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