Amityville '76 - Horror Game Development
Bit of progress fleshing out some of the rooms with more models,need a second pass on couple of models and materials. Experimenting with lighting a lot as I will be using baked/mapped setup mixed with interactive lights,trying to get that clean as possible before the environments totally finished.
Past week or two progress has been on modelling and polishing some of the rooms,improving general look and beginning to add smaller items.
The key interactive props still need modelled and added and in the coming weeks a lot of the wear,clutter needs to be added to bring the environment to life a little more.
I've been testing various lighting setups and tonemapping to achieve the look I want and working out various concepts for the gameplay as well as looking into potential support for VR including Vive.
Images show some updated rooms as well as progress on the kitchen starting to take shape-
Some recent progress on the exterior (lighting and landscaping) plus a .gif experiment of some fx I'm working on.
Lots of work going into the interactive elements and well into working on game-play now.Working on various event systems and experimenting with triggers,looking into ue4 matinee and animation sequences and just generally figuring how everything should come together. Couple more experimental .gifs I put together,the rain/lighting wont actually appear till later in the game and will only be seen from inside the house (and be more subtle).
Been a while since I updated,the project is still in progress but moving slowly off and on. Recently been adding some game play and working on adding atmosphere and various fx,also experimenting with the Nvidia 360 panorama image exporter.The aim eventually is to get a interactive promotional trailer made for Youtube 360 / VR but need to get more stable frame rate before then.
It looks super cool, keep it up! :) Btw, I'm not familiar with what happened there, is the game representing real facts or you're creating a fictional story around real events?
Thanks for the comments
It looks super cool, keep it up! :) Btw, I'm not familiar with what happened there, is the game representing real facts or you're creating a fictional story around real events?
The house is a replica as close as possible to the actual house in 1976,the game will cover the facts of the case and the house history closely to start with (such as the previous owners and the real murders) before going into the more supernatural elements (these are arguably fiction but based on elements the owner claimed at least).
I'm going for something closer to Resident evil 7 more than Five nights at Freddy's if that makes sense...a little more linear gameplay and would like to include a mode that allows the player to just explore the Amityville case without the supernatural part since it would be a nice inclusion I think. It's a one man project though so slow progress!.
Below is the latest image showing work in progress on the livingroom.