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slicer4ever

Week Of Awesome IV - The Competition Thread

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For any administration issues/rules/questions, please post in the administration thread This thread is for actual competition updates/submissions and discussion only.

Afterparty/judging thread: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/

 

Official results are available here: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/page-5#entry5308207

 

The competition has begun, this years themes are:



  Gameplay || Graphical
  Shadows | Undead
Evolution | Ruins


Each team must choose at least 2 of the 4 themes presented for full points, that may be either both gameplay, both graphical, or 1 of each. to receive the proper points that theme should be implemented in the context above(gameplay themes must be implemented somehow with gameplay, and same for graphical). you are free to interpret the themes as you wish, but should still strive to make them fairly obvious in the game.

To submit a game, just post it to this thread. Don't worry if you're not on the interested or team lists in the administration thread; anyone is welcome to post a game during the competition (posting a game in the thread is all you need to do to officially enter into the competition). I highly encourage participants to post their games here at least a few days before the competition ends and for GDNet users to download these games, test them out, and give feedback (especially if there are bugs or crashes). You can resubmit/update your game during the competition with updates/fixes/changes/whatever. Only your latest/most recent entry will be judged (but must be submitted before the competition ends). See the administration thread for a full list of rules.

Lastly we are experimenting with having helpers for graphical assets, these assets should not be critically required(more like polishing the graphics), nor is their an expectation that your request well be fulfilled by the artists that are helping. you are also not obligated to share your winnings(if you win) with the helper, but I would personally say that giving them something would be a kind way to show thanks :) only 1 request may be made at a time, please be sure to be very descriptive with what you want. I will try to maintain the list of requests on this first page, but with sleep and work i may not update the list right away.

Teams requesting artwork:


Good luck to all our competitors! and remember to post your updates here! your participation will not be counted if you don't at least post and/or drop a link in this thread of your update!

P.S.: their is an official discord gamedev.net chat: https://discord.gg/012hCxxdaFBl2U81j (or click chat in the top right). feel free to join and talk to other contestants and/or members of the site!

with that i am heading to bed, good luck to everyone!

Edited by Josh Petrie
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Just to clarify (display of this thread on a mobile has way too many line breaks), is this right?

Two gameplay themes are: Shadows and Evolution
Two graphical themes are: Undead and Ruins

Any combination of at least two is required for full points.
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Interesting Themes. I like that there are two types of themes Gameplay/Graphical will give people a bit more flexibility.

 

I have outlined my initial idea, much quicker to come up with something this time, and what I'll be doing here.

 

Good luck everybody!

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Just to clarify (display of this thread on a mobile has way too many line breaks), is this right?Two gameplay themes are: Shadows and EvolutionTwo graphical themes are: Undead and RuinsAny combination of at least two is required for full points.


This is correct.
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Interesting themes! I'm particularly fond of the aesthetic themes. The aesthetic themes would be an obvious fit for a distant-third-person dungeon crawl--the gameplay genre that I decided to set aside this year! But then I tend to eschew the interpretations that I consider to be too obvious, so it seems likely that I wouldn't go with that anyway.

 

I don't yet have a solid concept, but I have a few ideas that I'm toying with. For now, I've created a new, blank (but running) project (and an associated SVN repository). My first blog entry will likely come later today (i.e. in the early hours of tomorrow morning), my time.

 

(Although I intend to post a blog entry related to my main project sooner, covering its progress during the previous week, as I usually do.)

 

Good luck to all my fellow participants! ^_^

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Good topics , opens up various possibilities. But I am still full of things to resolve , and I am afraid of failing to deliver a game until Sunday. Well, let's trying, and good luck to all

Edited by devn00b
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First dev update:
No dev at all. My only laptop at home works, but the charger doesn't. I'll try to fix it or buy a new one, but either way I am losing a few days.
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One question: "shadows" and "evolution" can be used as graphic reference instead of gameplay?

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One question: "shadows" and "evolution" can be used as graphic reference instead of gameplay?


Negative, if you pick shadows and/or evolution it must factor into your game as a mechanical feature in some way. Same for the graphics themes in that they must be artwork driven and apart of the atomosphere for your game. This doesn't mean they can't have graphical/gameplay features as well, just that they need to also need to fit their intended category if you wish to get points for that theme.

I tossed and turned for several nights debating if i should or shoudnt enforce the distinction of which theme is which, and ultimatly i deceided to go with enforcing the distinction between the two. Edited by slicer4ever
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Hmm... I have an idea that I quite like, but it arguably revolves more around darkness than shadows--a potentially dangerous distinction, depending on how the judges see it...

 

More thought is called for, I believe.

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Images are looking good again. I'm hoping to have something to show in the next few hours.

 

Do we post links to every journal entry here or is just one link to the first one sufficient?

Journal Post #2

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