Week Of Awesome IV - The Competition Thread

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166 comments, last by slicer4ever 7 years, 8 months ago

good luck to all of you guys! this year I'm out D:

but for sure I will try out everything that you guys publish :D

http://trydierepeat.com

Week of Awesome III

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WoA 2016 - End Of Day 1

FYI, we just fixed the problem with images not showing in the dev blogs. I noticed some were showing broken links, but now they appear as expected.

Admin for GameDev.net.

Images are looking good again. I'm hoping to have something to show in the next few hours.

Do we post links to every journal entry here or is just one link to the first one sufficient?

Journal Post #2

Day 1 done!

http://www.gamedev.net/blog/2221/entry-2262098-day-1/

Do we post links to every journal entry here or is just one link to the first one sufficent?


Yes, please post every update link here, it helps me keep track of whos doing what, and allows everyone to see when you do a new update on your progress.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Good luck to all of you ! This year, I'm to busy to be in.

Wasnt sure if we were posting everything to this thread again. Well here are my two entries:

Day1 - Concepts

Day1 - End of Day

Quicklink video guide:

Video01

My latest journal entry, with video: http://darkdroid.com/

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

Day 2 done. Interesting editor bug: I can enter the proper numerical IV in the title, but the editor turns it to Iv every time.

Here's the journal entry: http://www.gamedev.net/blog/1966/entry-2262104-week-of-awesome-iv-day-2/

During writing I had a neat idea on how to get a proper game in there.

Edit: Also, khawk, thanks for fixing the image bug! I had inquiries regarding the C64 game tutorial series, and it's fine once again :)

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

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