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SSR reprojection

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Hi,

I'm implementing screen space reflections in my engine. They work ok but I want to make them more stable by accumulating results from previous frame. The problem is that reprojecting reflections ( I don't have motion vector so I use previous frame viewProj ) doesn't work good when camera moves. Places where rays are longer are staying behind ( they are bending ). Is it possible at all to reuse previous reflection results?

 

cheers

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This topic is 488 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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