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SSR reprojection

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I'm implementing screen space reflections in my engine. They work ok but I want to make them more stable by accumulating results from previous frame. The problem is that reprojecting reflections ( I don't have motion vector so I use previous frame viewProj ) doesn't work good when camera moves. Places where rays are longer are staying behind ( they are bending ). Is it possible at all to reuse previous reflection results?



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