Jump to content
  • Advertisement
Sign in to follow this  
cHimura

Direct3D 11 Render Multipass

This topic is 698 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I want to implement SSAO technique therefore I need to render with multipass.

In the Frank D. Luna's book there is an example but he uses the deprecated d3dx library.

I've searched on Internet but I didn't find anything.

Has someone an example, tutorial, etc., about multipass with Direct3D 11??

Thanks,
Regards

Share this post


Link to post
Share on other sites
Advertisement

I believe Microsoft moved their effect framework to a separate open-source project, so that developers can extend and customize it. You can find the source code here on GitHub. I am not quite certain if Effects 11 is compatible 1:1 with the old D3DX though, because I am not currently using it for my shaders.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!