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Direct3D 11 Render Multipass

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I want to implement SSAO technique therefore I need to render with multipass.

In the Frank D. Luna's book there is an example but he uses the deprecated d3dx library.

I've searched on Internet but I didn't find anything.

Has someone an example, tutorial, etc., about multipass with Direct3D 11??


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I believe Microsoft moved their effect framework to a separate open-source project, so that developers can extend and customize it. You can find the source code here on GitHub. I am not quite certain if Effects 11 is compatible 1:1 with the old D3DX though, because I am not currently using it for my shaders.

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