Sign in to follow this  

Direct3D 11 Render Multipass

This topic is 484 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I want to implement SSAO technique therefore I need to render with multipass.

In the Frank D. Luna's book there is an example but he uses the deprecated d3dx library.

I've searched on Internet but I didn't find anything.

Has someone an example, tutorial, etc., about multipass with Direct3D 11??

Thanks,
Regards

Share this post


Link to post
Share on other sites

I believe Microsoft moved their effect framework to a separate open-source project, so that developers can extend and customize it. You can find the source code here on GitHub. I am not quite certain if Effects 11 is compatible 1:1 with the old D3DX though, because I am not currently using it for my shaders.

Share this post


Link to post
Share on other sites

This topic is 484 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this