Sign in to follow this  

GATHER: Crappy browser game about leading minions & harvesting sacrifice for Gods

This topic is 481 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My second design experiment [b]GATHER[/b] is released! Learn the world, lead minions, gather resources, harvest sacrifice for the Gods! 
 
[center]
[url=http://gamejolt.com/games/gather/166416]PLAY IN YOUR BROWSER NOW! Tell me how much it sucks :p
 
1ZKWMEn.jpg[/url]
[/center]
 
From the testing I’ve done, I already know it’s not as good as I hoped. But that is the point of a design experiment - to learn what works and what doesn’t. I definitely got a few valuable lessons from this project.
 
Hope you enjoy :)
 

Share this post


Link to post
Share on other sites
The biggest failing, and most valuable lesson is now clear. I hoped to evoke a sense of wonder to make the players experiment and learn via trial and error only using non-verbal communication panels (deliberate design limitation). Clearly, this didn't work and ended up confusing / frustrating players. Instead of wanting to discover the world and its mechanics, they felt aimless.
 
However, I am not sure if it's a problem of initial motivation, not making the mechanics engaging/rewarding in themselves (like in other sandbox games), or simply needing to spell out things more clearly. [b]Any thoughts on that?[/b]

Share this post


Link to post
Share on other sites

This topic is 481 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this