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Mech heavy walk sound effect

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Hey guys, so in our platformer, we wanted to give our player mech a heavy sounding footstep. We really enjoyed how it sounds walking around in games like 40k Space Marine, and wanted to do something similar. We thought of some ideas: Hitting a jug filled with water or something to do with a bucket. We've yet to test these ideas, but if anyone has any better ideas feel free to lay them on me! Thanks in advance guys!

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A good approach is to think in layers and additional sequential sounds that are connected to the walking sound. You would need top, mid and bottom layers.

 

Bottom can be anything heavy sounding, maybe just a high cut kick drum.

Mid and top are the more defining sounds and mostly the ground material seems to be around the harshest top frequencies (about 5k) within our hearing range because we humans needed to hear the predators moving in the grass.

Maybe the jug is ok if you saturate and compress it nicely and most likely EQ the crap out of it.

 

Sequential sounds like the hydraulics or servo motors are important in defining what kind of mech your player is. Also depending on our walking speed we have at least heel and toe sound and most likely release when running.

 

That's a lot to think about. Try not to hold on to just one sound because it will sound too much of itself and not a mech sound.

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Hi SnicketyLemon,

 

Have you checked out http://www.epicsound.com/sfx/ ?

 

Down the list maybe the following will be usefull for you?

- Large robot servos
- Metal squeak
- Robotic servo, subtle
- Walking, metal
- Walking, robotic hydraulics / footsteps
 
I agree strongly with Kasu-_-  as layering/combining will make your sounds more interesting.

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I don't know if it's possible, but you might give some thought to getting on a construction site with heavy equipment. Ideally, you would record something that weighs a few tons being dropped. Maybe if you have an uncle that works in construction or something. Not sure exactly how it would work, especially as security conscious as everyone is these days. But if you could capture those sounds it would be pretty awesome.

 

You might also experiment with pitch shifting some things down. I'm not sure if something that big dropping is at a lower frequency or not, but something in my brain is telling me 10 tons dropping does not sound like 10 pounds dropping.

Edited by BBeck

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