Sign in to follow this  
cozzie

Graphic/ HLSL debugger in VS 2013 community.....

Recommended Posts

Hi all,

I've been struggling and struggling to get the Graphic/ HLSL debugger working in Visual Studio 2013.

What I'm trying do to I start a Graphics diagnostics session and capture all D3D11 events/ details of a specific frame, which normally is done by pressing print screen during runtime, to capture that/ the current frame.

 

The 1st part goes according to plan, I get the running graphics diagnostics session:\

- then I press print screen or the button 'Capture' (in the VS 2013 IDE)

- then I quit my d3d application

 

At that moment I see the icon/ part of the screen where the image should be shown, with blue dots going and going.

There should be a screenshot of the captured frame there.

When I press 'Stop' to stop de Graphics diagnostic session, the captured frame part of the screen is gone.

It says that it´s processing the data and when the screen refreshes, I only get the graph with the timeline/ FPS and no captured frames shown below.

 

Do you have any ideas how to tackle/ solve this?

 

 

Share this post


Link to post
Share on other sites

Have you tried VS 2015 community edition? It seemed alot more robust in general when I tried it compared to the earlier version.

 

Still dosn't beat RenderDoc though which imo is better in every way to the built-in VS graphics debugger :p

Share this post


Link to post
Share on other sites
Not yet, I might do the upgrade. I'm always a bit careful if all works fine and I don't need have reasons to update. If I do, I hope to keep all settings etc.

Renderdoc works fine, but I also find it handy to debug directly from VS.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this