Sign in to follow this  

Geometry Optimization Libraries?

This topic is 486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay, now I am looking into some geometry/mesh optimization libraries.  Specifically for C++.  I'm already familliar with NVTriStrip and TriStripper (I use the latter myself), but what I also need is a library that is capable of taking triangle strips and forming triangle lists as well as taking non-indexed geometry and forming a list of indices to optimize the mesh.  Any libraries capable of doing this?  I'm asking because I have a few old projects that generate meshes the procedural code, and for today's hardware isn't very optimal.  I know there's primitive restart, but support for ES 2.0 devices is limited, and ES 2.0 devices are still in the majority last I checked.

 

So, any hints would be helpful.  Also any other libraries that you think would be awesome in general would be great!  

 

Thanks.

 

Shogun.

Share this post


Link to post
Share on other sites

This topic is 486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this