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MonoGame crashes on some machines without a crash log

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Since I migrated my game from XNA 4 to MonoGame some users have seen crashes that don't leave any events in the Windows log behind. Also, the normal exception handling in the game which logs and shows a dialog is apparently not working.

 

I'm kind of out of ideas on what to try to find out what is going wrong... the weird thing is that the crashes happen after a few minutes of gameplay.

Any ideas for how to troubleshoot this?

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Could it be that your game is somehow exiting gracefully? i.e. not crashing at all. Maybe look closer at the code that makes the game exit?

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