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griffenjam

Which is faster?

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griffenjam    193
ON a non-accelerated video card is it faster to draw 10 quads or one textured quad? Is the answer the same for triangle strips? Jason Mickela ICQ : 873518 E-Mail: jmickela@sbcglobal.net ------------------------------ "Evil attacks from all sides but the greatest evil attacks from within." Me ------------------------------

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Guest Anonymous Poster   
Guest Anonymous Poster
On a non-acc. renderer, it should be faster to draw 10 quads without texture. Software texmapping is always very slow - and it''s almost never filtered.

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Dodger    122
In software mode, most likely drawing 10 untextured quads is faster than rendering one textured quad. Same goes for using triangle strips - transforming the verts for 20 triangles will most certainly be faster than the additional memory accesses and interpolations needed to map the texture (especially when using tristrips, cause then the triangles share verts).

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