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LogicalError

[RELEASED] Realtime CSG - boolean based level editor for Unity

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Hi!

For two years I've been working on a level design tool for Unity that allows you to 
design levels in Unity using boolean operations

It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in 
real-time! Even after having thousands of brushes in the scene.

 

And now it's available on the Asset store!

 

You can see a youtube of it in action here!

 

 

Some key features:

prefabdragging.gif

 

You can create your own prefabs that you can then drag & drop in the scene. While dragging your prefabs the scene will update in real-time and your prefabs will align to the surface beneath your mouse. All while aligning to the grid of course!

 

freedraw.gif

 

You can create your brushes, the building blocks with which you build your level, by just drawing on the grid plane (or on other surfaces) and extrude the shape you just drew!?

 

clipping2.gif

You can also easily edit your brushes through clipping, or splitting.

 

wireframe.gif

 

If you want to work in 4-way view, you probably want to see your 2D views to show up in wireframe. 
But as we all know, regular wireframe is far from perfect in Unity. 
Fortunately realtime-CSG can help make things a bit easier to see!

 

dragtexgencopy.gif

As for texture tools, there are plenty of things to help you there. 

For example, you can easily drag your mouse over multiple surfaces and the 
material will follow your mouse over all these surfaces .

 

If you'd like to know more, just visit the projects' site here !

 

 

Edited by LogicalError

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Wow these are images look amazing. Going to check this out.

Awesome! Let me know what you think!

 

 

This looks really great :D

If it has an 'export' option, so save your mesh as FBX/DAE/etc, I'd use this as a modelling tool even though I don't use Unity!

 

Cool, I'm actually planning to add an FBX exporter in one of the next versions :)

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This looks really great :D

If it has an 'export' option, so save your mesh as FBX/DAE/etc, I'd use this as a modelling tool even though I don't use Unity!

 

Latest beta version (1.100) now has a FBX option ;)

Beta versions can be downloaded from the beta site, and has already been submitted the asset store

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