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nbertoa

DX12 [D3D12] Metals, Normal Mapping, Tessellation, Displacement Mapping

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Hi community. I want to share my current progress with DirectX 12.

 

I wrote the following post

 

https://nbertoa.wordpress.com/2016/08/29/directx12-engine-metals-normal-mapping-tessellation-displacement-mapping/

 

If you only want to watch the videos:

 

Metal and Non-Metal Rendering

 

Tessellation and Displacement Mapping

 

If you want to see the source code, it is located at GitHub

 

 

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