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WinSock Question

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What is the proper way to have a host listen for incoming connections? Should it be like this: while( !bDone ) { while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { if( msg.message == WM_QUIT ) { bDone = true; } else { TranslateMessage( &msg ); DispatchMessage( &msg ); } } NewSocket = accept( theSocket, NULL, NULL ); if( NewSocket != -1 ) { //

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No, you don''t want to do it that way. The accept() function is blocking. When you call accept(), it won''t return until a connection is actually received. So if nobody connects to your server, your application will just hang there and your message loop won''t get processed.

There are two ways around this:

First, you could make your sockets non-blocking and use asynchronous event notification. When you do this, WinSock sends you window messages that tell you its time to accept a new connection, receive data, send data, close a connection, etc.

Second, you could use multithreading. If your calls block in a different thread, it doesn''t matter, because your primary thread can still be processing messages and staying responsive to the user''s input.

Hope that helps a bit!

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