Alright, so I managed to get my first model done and rendered in a basic pose. But I would like to keep as much of the lighting detail as possible, as it helps shows off the look that I'm trying to achieve.
I was wandering about what would be a good HD resolution to use in an isometric game these days without worrying too much about blowing the video memory under reasonable use.
Here's an image that I've made with the help of blender to give a comparison.
The dimensions for this one was 256x384, where the flat tile resolution is 256x124