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Unity Moving form Mogre to MonoGame/Unity - performance consideration for voxel engine

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Hi everyone!

I am considering moving from Mogre (Ogre3D wrapper for C#) to MonoGame or Unity for my voxel based game.
Main issue is performance and flexibility in mesh generation for voxel structures and dynamic generation of new entities form voxels. It is not minecrafte like game. A am using "tons" of voxels. I generate big structures using voxels and modify them very offen. So performance and memory are the most important issues. I heard that Unity use Mono, so I am little afraid about performance.
Taking that into consideration what are some cons and pros for Unity and MonoGame. I am not asking what is better because it is pointless. I just need some arguments for peeking the right one in that scenario.

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