Jump to content
  • Advertisement
Sign in to follow this  

gl_TexCoord accessing UDIM UV space

This topic is 831 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi folks,  I have a GLSL shader that is working fine using UV coordinates in range [0,1]. However, some models that have a UDIM UV space, thus exceeding that range, won't work.

There is a chance to have gl_TexCoord to read, say a [n,n+1] space where n>0 ?

Thanks for any help.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!