Jump to content
  • Advertisement
Sign in to follow this  
davebruno

Packet types for listen servers

This topic is 749 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I cant find this info so come here for expert advice hopefully this is a 2 seconds answer for most here, how can I find out what sort of packet types are the most important and should be prioritized in online gaming? i.e ACK SYN ICMP FIN RST etc

 

I am creating a profile on a router to priortise the correct packet types, specifically I am interested in Console (COD/PS4) - I figure I can use wireshark to intercept some packets but how do I know which are the important ones i.e. ones that carry info like location updates, hitbox/hit reg updates etc..

 

I am specifically interested in listen server P2P style connection rather than dedicated servers as the profile is for competitive gaming (private lobbies).

 

Thanks for any info I've been trying to find out myself but have been stumped for some time at this point!

Share this post


Link to post
Share on other sites
Advertisement
You would have to prioritize UDP packets. TCP packets, with the flags you list, are not important.
You can't really tell which UDP packets are the most important, other than "they come from/to your console's IP."

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!