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gazdadude2015

Management game

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I'm planning on programming a game where you run a movie studio and make films and TV shows just wondering if any one has any tips on the site for rival companies and unemployed workers

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Don't make it realistic. Just make it fun. Because unless you are the actor, working in a movie studio sucks.

Edited by Tangletail

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Did you ever play The Movies? Essentially the same concept, though I'd say we're due for another iteration. A big part of The Movies, though, was actually creating movies for people to watch, and it's management and other mechanics were substantially more shallow because of it (not a bad thing in this case - making movies to show people was a core part of that game, and a lot of fun). 

 

As Tangletail said, don't try to make it realistic. Some crazy stuff went on/goes on in movie studios. Maybe try and read up on the history of film and TV's biggest players, note the drama that happened OFF camera, and exaggerate it. Rival studios trying to steal away your biggest stars, actors and actresses refusing to work because their director lover is having an affair with the projectionist, etc etc. 

 

As far as rivals go, some of the early days were pretty no-holds barred. Sabotage was not unheard of, as was corporate espionage (stealing scripts) and the above-mentioned luring away prime actors and crew. Exposing rival studios scandals to the press could be both damaging (if its bad enough) or might just get them more press. Plenty of meat to play with there.

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Have you ever thought about building the engine for this concept instead of the game? If you build the underlying engine you can develop a significant quantity of unique games. A management type game engine would actually be really interesting to see. 

Edited by Theshehu

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