• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Mulahey

Music for a little horror project

6 posts in this topic

Howdy,

 

I tried my best to compose the score to a little horror production called „Sarah”, a short film (18-19 min) produced by film students from all departments about a series of murderous events around a remote cabin the woods. It was executed for educational purpose only; nobody involved got any money. The film is to be released online after an initial promotion phase for short film contests, festivals etc.

However, I am eager to get some early feedback on the music, especially some hints concerning the mix and the overall sound. Is it realistic enough? If not, what sucks the most? Of course, there were no real accoustic instruments involved. Fell free to tel me what you think about it. :) Maybe you'll recognize the major motif (a falling fourth/tritone shift) here or there. ;)

 

https://soundcloud.com/dustin-naegel/resolution-and-end-credits

https://soundcloud.com/dustin-naegel/a-dark-discovery

https://soundcloud.com/dustin-naegel/shortcut-through-the-woods

https://soundcloud.com/dustin-naegel/interrogation

https://soundcloud.com/dustin-naegel/an-axe-in-a-nature-reserve

https://soundcloud.com/dustin-naegel/run-away

https://soundcloud.com/dustin-naegel/opening-teaser

 

Best regrads

 

Dustin  

0

Share this post


Link to post
Share on other sites

I listened to your Opening-Teaser and overall, I liked it! You've got the right timbre and feeling, alright! A few critiques: 

 

(disclaimer - I'm listening on my laptop so please keep that in mind)

 

- the piano doesn't sit in the mix right for my ears. It feels a bit too dry and perhaps a bit too loud. The rest of the ensemble has a bit of reverb on it that doesn't happen on the piano. 

 

- what is the theme? Since I've not scene the film, I'm having a hard time knowing what your main melodic motif is after listening several times. Is it in the teaser? Since you're the composer of the whole project (including the teaser - instead of using licensing music) I feel like this is a prime opportunity for you to hint at the main theme in the teaser. 

 

- could we see the visuals too? That would help fill in the blanks as to why you made the decisions you did. 

 

I enjoyed it! 

 

Thanks, 

 

Nate

0

Share this post


Link to post
Share on other sites

Hey Nate, thanks a lot for your feedback, really appreciate it! :) You're absolutely right, my piano patch is way too dry. Just forget to put some reverb onto it (the same thing goes for the piano entries on the other tracks). 

 

Of course, as soon as the producers give their o.k. the director will upload the flick on youtube, but I am afraid they will hold it back till the bidding phases for most European short film contests are over, which will take at least 5-6 months. :-/ 

0

Share this post


Link to post
Share on other sites

I listened the first one (resolution) and the last one (teaser) and they had a nice feeling and good production overall :)

 

I'd say the same about the drums in the first piece as nsmadsen said about the piano. They feel too close and dry compared to other instruments. Some reverb will most definitely help.

 

BTW what libraries you used mostly when you did these? I think i recognized some of the trailer-like samples but I'm not sure.

0

Share this post


Link to post
Share on other sites

@Nate: I just reliazed that I didn't reply to your second hint. The main motif is incorporated into the teaser music, but not very obviously. The four deep impact sounds are E, H, E B, which represents exactly this motif. But I was very restricted by what was happening on the screen and couldn't present it in a good old overture style. ;) 

 

@Kasu: Thanks for your thoughts, the overall reverb is indeed a bit imbalanced due to the very different sample banks I used. The percussion clashs are from an old Giga bank, while the piano is from 88Ensemble by SONiVOX.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0